![]() I believe the explosion radius and damage was reduced in the 'nerf.' At the very least the range needs to be fixed. I constantly get assists on players who should've been killed by the mortar hit. Trying to stay on topic, the Knee mortar is one of the most useful weapons for the Japanese side, but the range inaccuracy, completely ruins it, especially with the small blast radius. The point is, it's a powerful class, which is quite versatile, and carrying a flamethrower + a full sized shotgun and ammo, you shouldn't be able to move that fast for that amount of time. Couple that with the shotgun, which can make 1 hit kills over 100m (yes, I've done it) the pellet spread is not that dramatic, as it should be, most video games over-exaggerate pellet spread and nerf the range of shotguns, to make them less powerful. Which has a powerful flame which can cancel out bullets, completely rapes, bunkers etc. 30-06 quite a bit, but the run speed is too fast IMO. Rising Storm 2: Vietnam is the next in the series that has twice been PC Gamer’s ‘Multiplayer Game of the Year’, bringing the franchise into the era of automatic rifles, man-portable grenade launchers and more modern weapons systems. This is all fairly realistic as a heavy 20+lb BAR would tame the recoil of the. The BAR is considered one of the best rifles in the game 20rnd capacity, with power of a bolt action, with full auto fire and low recoil. Americans do have an advantage, as is, especially with the Mortar nerfed like it was. Both the speed of the Flamethrower and the BAR which in some cases weighed 22lbs (plus all the ammo, and equipment/gear), need to be slowed a bit, and/or have stamina drain faster. ![]()
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December 2022
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